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AI Product Design

2022

Microsoft Azure ML

About

Design Sprint of AzureML Designer, and Metrics Advisor UI Revamp at Microsoft

Role

Overview

- What's AzureML?

AzureML stands for Azure Machine Learning, it's an AI tool to create a scalable and productive experience for data scientists to accelerate and manage the end-to-end machine learning lifecycle.

AzureML stands for Azure Machine Learning, it's an AI tool to create a scalable and productive experience for data scientists to accelerate and manage the end-to-end machine learning lifecycle.

AzureML stands for Azure Machine Learning, it's an AI tool to create a scalable and productive experience for data scientists to accelerate and manage the end-to-end machine learning lifecycle.

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- Brief

The design sprint lasted 8 weeks in total, 12 designers were involved. Four as advisors, and the rest was divided into two groups.

- What I did

I was responsible for contributing exploration ideas, building moodboards, designing interactions and prototypes, and delivering final designs.

I played the lead role of Group B of four designers, including full-time employees, specified in interaction, visual, animation, etc.

Background

- Why design sprint?

AzureML is professional, Definitely precisely designed for data scientist to manage the machine learning lifecycle, under an accurate design system

But high entry barrier, which means hard for novices to start

We'd like to delight users..., improve productivity and user experience of authoring/debugging experience of complex pipeline graph for higher user satisfaction

- What we want?

We focused on building pipeline workflow in this sprint

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How might we let novices quickly get started with products with complex backgrounds and improve existing user experience?

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How might we let novices quickly get started with products with complex backgrounds and improve existing user experience?

Define

Leveraging random association, we tried to think outside the box. We generated 140+ keywords in total, and finally narrowed them down to three for each group.

As Group B, we took the key words Fun, Intuitive, and Colorful

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Moodboard

- What problem we faced

Limitation of looking for reference: Some reference images with embedded meaning are not strong enough in visual expressiveness

- Our approach

Follow our instincts and minimize analysis and overthink

Categorize similar content and refine by reducing the same
There is no right or wrong
Images can come from a variety of source
Be brave to delete/discard

- Final Moodboard

Used 720+ references to build three moodboards

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Design language

- What problem we faced

Design language extracted from different boards are contradictory

- Our approach

Extracting design language from moodboard is a diverging and converging process

We put aside the design language category for a while, but tried divergent thinking focused on the moodboards, and finally integrated them into the design language category altogether
Some conflicting images were abandoned by our subconscious, and some we kept, trying to find the possibility of coexistence.

- Extracted design language

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Explore

- What problem we faced

Uncertainty about how to recreate proposals by leveraging these design language keywords, how to diverge. This required ability with long-term accumulation.

- Our approach

Try more. Try to be open-minded

Delivered 26 proposals in total, and the entire design team delivered 50+ proposals

- Our proposals

- Top 4 selected by designers

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Feedback

100+ feedback

We invited devs, PMs, and designers from diverse teams to give feedback from the visual dimension, product dimension and tech dimension, and finally gained 100+ pieces of feedback in total

Then categorize them into the scale of color, text, texture, shape, layout, general feeling, interaction etc…

Finally it helps us pick up two designs to further polish
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- Quote

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Final design

- Our approach

We chose two designs with more votes as well as consideration of feasibility to hone on visuals, and we also adopted suggestions extracted from other designs

One design direction is more creative, while the other is more practical

From the perspective of interaction, we mainly kept our eyes on three features:

drag & drop
connection
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- Previous design

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